Interactive solutions
A two-minute look at what we build: surfaces that answer to touch, cameras that follow people, light that reacts to sound, and content that generates itself.
How we work
Every project starts in the room, not in the software. We measure the space, work out how people move through it and decide what should happen when they arrive. Only then do we choose the technology: sometimes a laser scanner, sometimes a three-euro proximity sensor is enough.
Most of our work is built in TouchDesigner, which keeps image, sound, light and sensors inside one real-time system. Where it helps, we combine it with Arduino, Resolume, DMX and Art-Net protocols, or web apps that need no installation.
What you get
Concept design, custom software development, hardware integration, on-site installation and support during the event. For permanent pieces we leave behind a control system your own team can run without us.